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Andrzej Mackiewicz
New Tensor Method Strategy for Solving Large Games
901
Abstract
This paper presents a new, effective version of the Tensor Method for
solving difficult, badly conditioned (or singular) medium-size systems of $n$
nonlinear equations which arise in Large Games Theory. It can be considered
as an improvement of the classical Newton's method. In order to enrich a
linear model around the current iteration, $p$ dynamically chosen ideal
tensor directions are used (where $p$ changes from iteration to iteration).
If it is possible, tensor steps are determined exactly (by the close
formulas) in the most frequent cases, when $p=1\,$or $p=2$. Otherwise, they
are distinguished approximately by unconstrained minimization algorithms or
by the trust region technique. The objective function (Euclidean length of
the functions) is allowed to increase at intermediate steps. The method
considered is very competitive to the other Newton--like algorithms, when
the cost of the problem function evaluation is high or the system of
equations considered is too difficult for the classical methods (because of
singularity or nondifferentiability).
Key words:
General Terms: Algorithms, Game Theory, Mathematical
Software
Additional Key Words and Phrases: Equilibria, large
games, roots of nonlinear equations; constrained nonlinear least squares,
rank-deficient matrices, tensor methods, SVD decomposition
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