|
Stanislaw Ambroszkiewicz, Wojciech Penczek
Distributed games: local interactions, explicit communication,
and causal knowledge
873
Abstract
In this paper we suggest new structures for modeling games
(multi-agent systems).
We use prime event structures as the branching runs representing
all the possible plays in games.
Event structures have been already successfully applied
in the theory of distributed systems \cite{Winskel89}
and several temporal logics have adopted them as frames.
We show that a prime event structure extended with a utility function
defined on the terminal nodes can be naturally considered as
distributed game in extensive form.
The notion of passing knowledge introduces a novel concept
to the standard definition of games in extensive form.
As well, the notion of information sets (corresponding to agent's
knowledge) gets new insight, because now the information sets
cannot be defined in an arbitrary way, i.e., they must correspond to
causal dependencies in the system.
Key words:
Multi-agent systems, games, even structures, causality, knowledge.
|
|
 |
 |